Is a Return To Office a Return To Creativity? Requiring Fixed Time In Office To Enable Brainstorms and Watercooler Talk May Not Foster Research Creativity
Qualitative interview study with 24 researchers from 7 research labs in industry and academia in the UK, China and New Zealand. One-hour Microsoft Teams interviews ran in September and October 2021.
24 researchersA purposive sample of 12 men and 12 women across several disciplines and levels of seniority.
Hybrid workersEach could choose where to work, had hybrid experience and spent 40% or more of their time on research with others.
InterviewsSemi-structured one-hour interviews about hybrid work and creativity in and out of the office.
Thematic analysisTranscripts were coded independently, then grouped into themes together.
BWhat the study found
What drives research creativityfactors interviewees described
•Interviewees named six factors that drive their research creativity.Interviewees named long uninterrupted focus, rest away from screens, a diverse information diet, tools such as whiteboards, motivation and autonomy, and problem-oriented discussions.
•No interviewee described open-ended brainstorming as important to creativity.Nearly every interviewee instead cited problem-oriented discussions, focused talks that use expert judgement to define a problem and agree what to do.
•Interviewees described sketching together in real time as the main obstacle to remote discussion.Problem-oriented discussions could otherwise happen over video, or in shared documents and online whiteboards.
Office time and chance talkhow interviewees described cadence and the watercooler
•Interviewees described working well at office cadences from two or three days a week to once every two months.Interviewees chose where to work to suit tasks, deadlines and family needs. The paper argues an enforced weekly cadence undermines these benefits.
•Interviewees described chance office conversations as building trust and community.Interviewees did not report watercooler talk as driving creativity. Productive chance talk needs an existing relationship and shared expertise.
What the paper arguesreading the accounts against a model of creativity
•The paper argues research ideas grow slowly from solitary focus, punctuated by discussion.Drawing on Wallas's model of creativity, the paper argues hybrid and remote work suit this slow growth better than full-time office work.
•The paper notes its case against brainstorms rests on earlier studies, not these interviews.These interviews show no direct evidence against brainstorms. Previous studies and meta-analyses supply that argument.
CKey takeaway
Research creativity can thrive on elastic time, with long solitary focus and rest punctuated by problem-oriented discussion. A flexible hybrid work cadence may support this better than fixed office days, whose usual case, brainstorms and watercooler chat, may matter less.
Made for this site with AI assistance from the verified research brief. It is not the paper's own figure.
Abstract
In the aftermath of the Covid-19 pandemic, many professionals, including researchers, have transitioned into hybrid work. One concern arising from this transition is the cost to creativity in an environment of variable co-presence. We interviewed 24 researchers fromseveral disciplines and varying levels of seniority, across 7 research labs in academia and industry about their hybrid work patterns and sources of creativity. Co-present ‘brainstorming’ and serendipitous ‘watercooler’ conversations are both often cited as argumentsfor mandating co-located work patterns in research organisations. Contrary to the dominant account which associates co-presence with increased creativity, we find that the flexibility of hybrid work, and carefully managed co-present interactions punctuating a regime of focused individual work, is the main catalyst of creativity. We find that the ‘problem-oriented discussion’ over time is a more powerful pattern for researcher collaboration than the ‘brainstorm’, that these discussions benefit greatly from the freedom to choose work locations afforded by hybrid work. We also find that serendipitous ‘watercooler’ conversations, while reported as valuable for collegiality, are reported as less valued for their contribution to creativity. We suggest that scheduling time in office should extend temporalities beyond the weekly cadence, and that tools and timing for serendipitous productivity and serendipitous collegiality do not necessarily have to be coupled.
Research brief
By Tianna Xu, Advait Sarkar, and Sean Rintel.
Takeaway: Research creativity runs on elastic time (slow incubation through long solitary focus and rest, punctuated by problem-oriented discussions with colleagues when the work needs them). So fixed weekly office days can undermine creativity, while brainstorms and watercooler chats, the usual case for them, were not reported as drivers of it.
Why this matters
What was known
Co-present brainstorming and serendipitous watercooler talk are often cited as reasons to mandate office time, and hybrid work has been well studied for office workers, but little for scientific researchers. Any discussion of creativity in remote work inexorably devolves into a discussion of the efficacy of the brainstorm and how these are difficult to do remotely.(§5, p. 9)
What this paper adds
We look at scientific researchers specifically, rather than office workers in general, and ask what drives their creativity in their own words. Through their accounts, we then examine the two arguments most often made for fixed office days (brainstorms and watercooler talk). What we have found is that collaboration isn't about being together. Time apart makes us better collaborators; time apart makes us more creative together.(§6, p. 10)
Who it matters to
Research organisations and managers setting hybrid and return-to-office policies, and HCI researchers and designers of scheduling and collaboration tools. both organizational practice and tools need a refresh to find a way to use innovation culture to drive time and space administration, not the other way around(§5.1, pp. 9–10)
Research questions
Does scientific research creativity, as a subset of innovation more generally, rely solely on intensity of collaborative activity, or are there other modes and times that are relevant?
Is a weekly cadence the most effective for creativity, and to what extent are inclusiveness issues crucial to whatever cadence is most desirable?
Method and data
Design
Semi-structured interviews about hybrid working experiences and perceived creativity onsite versus offsite.
Setting
Research labs in industry and academia in the UK, China and New Zealand. Participants could choose where to work, had at least two months' hybrid experience, spent 40% or more of their time on research and worked in collaboration with others.
Participants / data
24 researchers (12 men, 12 women) from several disciplines and varying levels of seniority across 7 research labs, recruited by purposive sampling.
Duration
One-hour interviews over Microsoft Teams, September 2021 to October 2021.
Analysis
Inductive thematic analysis: independent coding of all transcripts, then collaborative grouping into themes.
Findings
Six things drive creativity. Asked what makes them creative, the researchers we interviewed named six factors. These were long uninterrupted focus time, active rest away from screens, a diverse information diet, tools such as whiteboards for externalising ideas, motivation and autonomy, and problem-oriented discussions. #
“I need blocks of time [...] a 30-minute meeting in the middle of my afternoon [...] can ruin the work that I'm doing that day”
Discussion beats brainstorming. No one described open-ended brainstorming as important to their creativity. Nearly every participant instead cited problem-oriented discussions. These are focused conversations that use everyone's expert judgement to define a problem and agree what to do, rather than deferring judgement to generate many ideas. #
“I can produce much more efficient outcomes through more deliberate discussion with my colleagues. In my experience it's not the spontaneous discussions that you have”
It works remotely, except the whiteboard. Problem-oriented discussions can happen over video or even asynchronously, in shared documents and online whiteboards. The main obstacle participants reported was making shared sketches and notes together in real time: #
“You can't see what people are talking about. You can't follow people where they are on the whiteboard is very confusing.”
No single office rhythm fits. Participants worked well at very different cadences, from two or three days a week in the office to once every two months, choosing where to work to suit tasks, deadlines and family needs. We argue that an enforced weekly cadence undermines these core benefits of hybrid work. #
“when the deadline is approaching, they will choose not to come to the company, but to stay at home.”
Watercooler talk builds trust, not ideas. Chance conversations in the office helped build trust and a sense of community, but participants did not report them as driving productivity or creativity. To be productive they need an existing relationship and shared expertise, which most chance encounters lack. #
“it sounds like every day you would have super productive discussions all the time. That's of course not how it works.”
Co-located group creativity is largely a myth. Reading these accounts against Wallas's model of creativity, we argue that research ideas grow slowly, over days to years, from solitary focus, rest and varied reading, punctuated by discussion. Hybrid and remote work make this arrangement easier than full-time office work. #
“The researcher's mind is a crucible in which a diverse information diet must simmer, perhaps for years, before the right connections are made.”
Questions this paper answers
Is brainstorming a good way to generate research ideas?
Probably not, because research ideas must stand up to judgement of their novelty and rigour, and brainstorming's deferred judgement works against that. Researchers describing their own creativity never cited it as a driver. Earlier studies link brainstorming to groupthink and to obvious ideas from the edge of a problem. (See §4.2, p. 6; §5, p. 9.)
Do chance conversations at the office spark new ideas?
Rarely, by researchers' own accounts. A chat only helps the work when people already know each other and share expertise, and colleagues who meet both conditions usually talk by plan anyway. Chance encounters are better valued for trust and community than for creativity. (See §4.4, p. 8.)
Why might requiring office time reduce creativity?
Because it can take away the real drivers, such as long uninterrupted focus, rest, a change of scene and the freedom to work where a task demands. Some researchers stay home as a deadline nears. In exchange, it offers brainstorms and chance encounters that do little for research creativity. (See §4.2, p. 5; §4.3, p. 7; §5, p. 9.)
Contributions and implications
Drop the weekly cadence and explore longer, elastic cadences in which time together is driven by productive and social goals. The simplest way would be to drop the weekly cadence and explore longer and elastic cadences in which time together is driven by goals(§5.1, pp. 9–10)
Organisations should invest in long-term, systemic creativity rather than co-location in the hope that brainstorming will increase it. An organisation that wants to improve its creativity would be much better advised to invest in this systemic form of creativity(§5, p. 9)
New collaboration technologies alone will not solve the problem. HCI may need to help managers and employees discuss what affects research creativity. HCI may need to explore how to facilitate discussions between managers and employees that promote understanding of the factors affecting research creativity(§5.1, p. 10)
Hybrid work needs strategies for intentional remote conversation, so less relies on uncertain and unevenly distributed watercooler talk. any discussion of hybrid work should involve strategies for more intentional productive remote conversation(§4.4, p. 8)
Limitations
We found no significant differences between industry and academic researchers, but differences may still exist and need larger or more targeted studies. Nonetheless, potential differences in creativity perspectives or practices may still exist between the two groups.(§3.2, p. 4)
Our study does not itself show direct evidence against brainstorms. That argument draws on previous studies. While our study does not show direct evidence against brainstorms, many previous studies and meta-analyses do.(§5, p. 9)
The value of productive watercooler talk may differ across work cultures. The importance of productive watercooler talk may be higher in some work cultures than others.(§4.4, p. 8)
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Concepts
Problem-oriented discussion
Our term for a conversation between researchers about a specific problem, aiming to define it and agree a course of action. What sets it apart from a brainstorm: the problem-oriented discussion repeatedly invokes the collaborative critical academic judgement of its participants in equal capacity(§4.2, p. 6)
Brainstorm
A technique popularised by Alex Osborne in the 1940s and '50s and revived by design thinking, in which co-located people generate many ideas quickly with judgement deferred. one in which a group of co-located individuals frenetically 'ideate' in a time-constrained setting, preferably with the aid of sticky notes(§2.2, p. 2)
Hybrid work cadence
The pattern of time in the office versus elsewhere. The gap in earlier studies: Existing studies are mostly limited to considering a weekly cadence when exploring desired amount of post-covid work onsite/offsite time.(§2.5, p. 3)
Wallas model of creativity
A four-stage model of the creative process, which our participants' experiences align with: preparation (gathering materials, focusing the mind on a problem), incubation (where the subconscious takes over and nothing happens externally), illumination (the idea appears in nascent form), and verification (the idea is articulated)(§5, p. 9)
How to cite
Tianna Xu, Advait Sarkar, and Sean Rintel. 2023. Is a Return To Office a Return To Creativity? Requiring Fixed Time In Office To Enable Brainstorms and Watercooler Talk May Not Foster Research Creativity. CHIWORK 2023. https://doi.org/10.1145/3596671.3598569
This brief was prepared with AI assistance and published by Sean Rintel. It is not the authors' published text. Page numbers refer to this PDF.
BibTeX
@inproceedings{xu2023is,
author = {Xu, Tianna and Sarkar, Advait and Rintel, Sean},
title = {Is a Return To Office a Return To Creativity? Requiring Fixed Time In Office To Enable Brainstorms and Watercooler Talk May Not Foster Research Creativity},
booktitle = {CHIWORK 2023},
year = {2023},
month = {June},
publisher = {ACM},
url = {https://doi.org/10.1145/3596671.3598569},
doi = {10.1145/3596671.3598569},
}