I study how people collaborate using technology,
and turn those insights into things that matter.
I live and work in Brisbane, Australia, on the lands of the Turrbal and Yuggera peoples.
The same holds for AI. Models will keep getting more capable, but what will matter most for collaboration is AI that adapts to what people intend.
This question led me to Microsoft Research, where I studied hybrid meetings, telepresence robots, avatar communication, and the pandemic's impact on meetings.
More recently, my work has turned to a question about AI: How should Generative AI support human collaboration, without undermining the thinking that makes collaboration valuable?
The work has moved from communication research, through collaboration design, to protecting people's thinking from the unintended costs of AI. Along the way it has informed Microsoft Teams features, 12 US patents and the New Future of Work reports.
My research develops knowledge, best practices and experiences that enable human agency, support creativity and collaboration, and ensure equitable participation. At Microsoft Research I was part of the People-Centric AI team in Cambridge UK. My most recent projects there included Tools for Thought, on how to help people think and collaborate better with AI, and the Intentional Meetings workstream, on evolving purposeful meeting systems, behaviours and cultures with generative AI.
I ran cross-org initiatives and shaped strategy. I put a lot of energy into making research legible to the people who can act on it, whether a product team, an executive audience or the public. The New Future of Work reports I helped create are read and cited in industry and policy discussions.
I am involved with the Australian Research Council Centre of Excellence for Quality Work in the Digital Age.
My background is in qualitative sociology. Since then I've used and managed a wide range of methods to understand how people's communicative choices interact with designers' technical ones. I'm also exploring how AI can augment research sensemaking, and how vibe-coding is changing research practice. I've mentored researchers, postdocs, and students at all levels, and worked closely with product, design, and policy leads.
I have co-led research that transferred to Microsoft Teams (Companion Mode, Spatial Audio). I've delivered evidence-backed decision presentations and prototypes, and managed initiatives to present those of others, to shape the Teams meetings strategy. I've shipped AI-driven experiences both internally and as open source (such as Promptions to help users steer AI). As part of the Tools for Thought project, I've delivered educational presentations on AI usage to multiple organisational groups.
2014–2026: Senior Principal Research Manager, Microsoft Research, Cambridge UK.
2010–2014: Lecturer in Communication, The University of Queensland, Brisbane, Australia.
PhD in Sociology, University at Albany, SUNY. Chaired by Professor Emerita Anita Pomerantz.
MA English, The University of Queensland.
BA (Hons) English, The University of Queensland.
Close analysis of how people actually interact through technology, in conversation, expression and meaning-making. Good collaboration tools start from this understanding.
Designing systems that support collaboration as a social practice, in hybrid meetings, telepresence, spatial audio and avatars. How a meeting feels to the people in it matters as much as what the system transmits.
Making sure generative AI supports the thinking that makes collaboration valuable, instead of bypassing it. A tool for thought should stretch how people think.
My research on how strangers manage interaction on Internet Relay Chat established an approach I still use: close analysis of how people actually interact through technology, rather than how they say they do.
This conversation-analytic method revealed that even in the simplest text-based chat, people construct sophisticated social practices: openings, turn-taking, and recovery from ambiguous silences. These practices are people's own achievements, made through the technology.
The same method revealed how long-distance couples opportunistically use video-calling glitches as relational resources, how domestic soundscapes can be instrumentalised for ambient awareness, and how membership categorisation works as embodied social action.
The same pattern holds beyond one-to-one interaction: people repurpose the expressive affordances of technology to make meaning together.
My work on crisis memes showed that the templatability of image macros is what makes them central to internet culture and freedom of expression: people take a shared visual frame and rework it for their own situation, turning private feeling into public, remixable commentary.
A related study of fail pets traced how error screens evolved from terse alerts into whimsical brand mascots, a small design move that turned moments of failure into chances for empathy, humour and brand identity.
In both cases, technology offers a frame and people work out together what it means.
For design, this means studying what people do with technology, which rarely matches what they say they do, and designing for the practice, with features in its service.
People talk collaboration into being. They negotiate who speaks, who's paying attention, and what the interaction means.
Across 30+ papers on meetings, hybrid work, and telepresence, the same patterns recur:
When technology failed remote colleagues, people in the room kept the meeting going by fixing the problem, letting it pass, or moving on without them. Design should support the whole meeting ecology of practices, technologies, and spaces.
In a 75-person experiment, spatial audio made conversations feel more interactive and more like sharing the same space, by restoring the sound cues people use in person to tell who is speaking.
In telemetry from a global technology company, about 30% of meeting attendances involved sending email during the meeting, more often in long, large, recurring and morning meetings. People multitasked to catch up or when a meeting seemed irrelevant to them, and some said it helped.
In diaries and polls from employees working from home in 2020, parallel chat had clear pros and cons. On the plus side, people said it let them share links and contribute without interrupting. On the minus side, side conversations split their attention and made presenting harder.
Four studies on avatars and 3D video in meetings show that representation choices shape mood perception, evaluation, and inclusion in ways that pure fidelity does not predict.
Generative AI is changing knowledge work quickly, and the important question is what it should do. My research finds a tension. The fluency and speed that make it productive can also erode the critical thinking and intentionality that make human work valuable.
AI tools should keep people thinking, by helping them monitor their own reasoning.
For design, this means AI interfaces that leave room to check, question and take responsibility for the work, as well as speed it up.
In the most downloaded CHI paper in the ACM Digital Library, we surveyed 319 knowledge workers and found that higher confidence in GenAI is associated with less reported critical thinking, while higher self-confidence is associated with more. Participants said AI cut the effort of finding information, solving problems, and drafting. It added effort in verifying answers, integrating output into their work, and steering the AI. We describe these as shifts from information gathering to information verification, from problem-solving to response integration, and from task execution to task stewardship. AI tools should build in moments to stop and question.
We argue that generative AI imposes metacognitive demands, requiring a high degree of monitoring and control of one's own thinking. People must state goals, decompose tasks, evaluate output, and decide when to use AI at all. Tools could integrate metacognitive support, such as prompts to plan and self-evaluate, and could reduce the demand through explainability and customisability.
The Metacognitive Demands and Opportunities of Generative AI, CHI
Drawing on Bainbridge's ironies of automation, our review of generative AI user studies argues that GenAI can reduce productivity. People shift from producing work to checking output they did not write, and AI suggestions interrupt them. The solution lies in better interaction design that keeps humans in the cognitive loop, rather than in more or less AI.
Meetings often run without a stated purpose, and that makes them harder to run well. Our work studies meeting goals empirically across the whole meeting lifecycle: before, during, and between meetings.
GenAI is well-suited to this. It can surface goals that people haven't articulated, by asking questions organisers rarely think to ask themselves. It can prompt reflection at the moment when action is still possible. And it can carry intent across sessions, so goals accumulate rather than evaporate. The risk is that the same fluency that surfaces intent can also substitute for it. Our designs treat GenAI as a prompt for human thinking, not a replacement.
Stated goals may help twice. In our studies, people said putting goals into words helped them focus and plan. We argue that stated goals also give AI systems a record of intent to use across sessions, instead of guessing the purpose from scratch each time.
The formative study underpinning the program: how organisers and participants mentally model meeting goals, and what intentionality support would have to look like to fit those models.
Mental Models of Meeting Goals: Supporting Intentionality in Meeting Technology, CHI
A preregistered field experiment with 361 employees across 7,196 real meetings. Over two weeks, both the employees who rated each meeting afterwards and those who also set goals beforehand reported clearer meeting goals and better communication of them. Adding the prompt before each meeting brought no further measurable gain.
Employees who talked through upcoming meetings with an AI coach said putting goals into words helped them focus. Some then shared agendas or rethought recurring meetings.
Catalyzing Meeting Intentionality with AI-Assisted Prospective Reflection, CHIWORK
A GenAI-powered adaptive interface technology probe spanning planning and running video meetings. Used as a generative design vehicle to surface what intentionality support could look like across the lifecycle.
Fifteen employees replayed their own recorded meetings with two AI prototypes. A quiet display of topics and goals helped them notice drift. Pop-up questions prompted action but could interrupt.
Are We On Track? AI-Assisted Active and Passive Goal Reflection During Meetings, CHI
Interfaces that use Generative AI to scaffold the connective work people do between meetings: tying threads forward, surfacing unresolved goals, and making the gap between sessions productive rather than lost.
Designing Interfaces that Support Temporal Work Across Meetings with Generative AI, DIS
12 US patents and 6 Microsoft Hackathon wins (1 Grand Prize, 4 Firsts, 1 Second).
Teams meetings used to force a choice: join from your computer or your phone, not both. Companion Experiences removed that constraint. Join on your PC and use your phone to share live video, show your screen, remotely advance slides, or move your audio and camera between devices (without conflicting audio streams or a second meeting join). How to join on a second device
Present live video or photos. Remote participants get a view of your physical surroundings (a whiteboard, a product, a space) by joining your phone as a companion device and sharing live mobile video or photos displayed on your computer screen.
Present your phone screen. Share mobile apps or phone-only content directly into the meeting, or project your phone locally to the meeting room without remote participants seeing it.
Remote-control PowerPoint. Advance slides from your phone while presenting from your computer (useful when you need to move around the room). Multiple presenters can independently review the deck and request control, cutting the time gaps in handoffs during Q&A.
Switch devices without rejoining. Toggle your video, speaker, and microphone between devices in any combination as you move. No disconnect, no second audio stream.
The project began as Skype Unleashed, a 2015 Microsoft Hackathon entry (a vision video showing what calling could look like if a phone and PC worked in concert rather than competing). It won the Business category. The team spent two years building a working prototype called Project Wellington, which joined Brian MacDonald's early Microsoft Teams incubation. Features were announced at Build 2017 and Enterprise Connect 2018, where Teams took the top prize.
"I was showing the whiteboard through the phone to the remote participants. It genuinely helped the course of the meeting." — L., Microsoft UK Marketing and Operations
The multi-device meeting research behind this project contributed to three US patents: Companion Devices for Teleconference (granted 2022), Enhanced Joining Techniques for co-located device detection (granted 2021), and Proximate Resource Pooling for AV resource sharing across nearby devices (granted 2017).
Most AI interfaces put the burden of exploration on the user: write a prompt, get a response, guess at a better prompt. Promptions inverts this (it generates contextual UI elements: radio buttons, checkboxes, toggles) so users can explore variations of the AI's response without rewriting anything.
It is open source: clone the repo on GitHub or see more on AI Foundry Labs.
The standard AI interaction loop puts all the steering work on the user: you write a prompt, interpret the output, then try to refine your wording to get closer to what you wanted. A recurring frustration in user research: "I have to do so much work around my prompt to give it the context, point it to the tone, and a lot of times I'm repeating those same things."
Promptions breaks that loop. When you submit a prompt, the system generates a small set of contextual options alongside the response (controls specific to what you just asked, not generic settings). Adjust a toggle or pick a radio button and the response updates immediately. Users in early studies found it surfaced possibilities they hadn't considered: "It generated options that were things I would maybe assume the system couldn't handle."
Inside, an Option Module ingests the prompt and conversation history and outputs a structured set of options. A rendering engine turns those into inline UI controls. The Chat Module incorporates the selected options as grounding when generating or regenerating the response. Changing a control reruns the Chat Module immediately (no re-prompting required).
Promptions is grounded in CHIWORK 2025 research on dynamic prompt middleware. It ships as a TypeScript monorepo for React and Fluent UI applications with OpenAI integration. Invented by Ian Drosos (past Microsoft Research Resident) with Jack Williams, Advait Sarkar, Nicholas Wilson, Payod Panda, and Sean Rintel (a collaboration between the Tools for Thought and ENCODE projects at Microsoft Research Cambridge).
These patents and prototypes came out of the research. Meeting-centred design led to spatial hybrid meeting systems, avatar research to personalised animation, multi-device research to companion devices, and robotic telepresence to multi-endpoint mixed reality.
Dynamically-generated UI for AI: everyday, any purpose, anywhere. Now Promptions on AI Foundry Labs.
Teach your avatar to move like you, using few-shot training.
Connecting children from anywhere to career role models.
Mobile Intelligent Lenses for everyday Mixed Reality at work.
Tangible Active Cloud Intelligence: making the cloud a conversation.
Surface Hub cross-device patch-panel UI. Productized as Companion Mode in Microsoft Teams. Garage Wall of Fame.
Generative AI is now in many collaboration tools, and much of it is built to make things faster. My research suggests asking a different question.
Did the AI help you think more clearly about why you're doing this?